

So for example, say you have 25 fabric, so once in a mission you begin a 2-byte search for 25. You can also search for a 4-byte value but using the 2-byte is faster, it yields fewer results to filter out. That should narrow it down to at least 6 values if not only one, just play for a little bit and check back, the unchanged value is the one you want.

Back in the game, find one of those materials, collect it, and go to your search in cheat engine, increase the value by one, scan again. Look under your inventory for the material you want, see how many you have, and search for that value, when it finishes scan again a couple times to filter it out a bit. I can't confirm if the shop hack works correctly or not, I don't think I'm doing it right, however:įor any material you want to edit the value of, switch to search for 2 bytes. The infinite health and ammo scripts sometimes don't work, but you can access these values under the "Player" script and freeze them. As originally stated, to enable anything you do have to enter the game and give the scripts a chance to detect the values it needs to freeze, ie it can't freeze the timer until there is a timer to freeze. The table posted as of right now does work, with some caveats. The other options are activated only after changing values. Infinite Health can immediately activate. Weapon stats can be temporarily modified. Player, grabs the pointer to the player and then exposes: health, money, and weapon stats. This is done by checking a Value that seems to only ever be 596 for players. In a shop if you hold down CTRL while swapping items in the shop the type and quantity of the required ingredients for the item you've just selected will be added to your inventory.

the "Stop Timer" script won't work until you start a mission with a timer. dynamically loaded or compiled) until it is used for the first time.Į.g. The code for any bit of the game isn't available in memory (i.e.
